Home > Others > Creating an Accessible Breakout Game using Web Audio and SVG

Creating an Accessible Breakout Game using Web Audio and SVG

October 20th, 2015 Leave a comment Go to comments

As the co-author of Babylon.js, a WebGL gaming engine, I was always felt a little uneasy listening to folks discuss accessibility best practices at web conferences. The content created with Babylon.js is indeed completely inaccessible to blind people. Making the web accessible to everyone is very important. I’m more convinced than ever about that as I’m personally touched via my own son. And so I wanted to contribute to the accessibility of the web in some way. That’s why I decided to work on creating a game that uses WebGL and is fully accessible, to prove that visual games aren’t inherently inaccessible. I chose to keep it simple, so I created a breakout clone, which you can see in action in the following YouTube video: You can test it in a Web Audio compatible browser (see caniuse.com for a list) or download or peruse the source code on Github. Now, let me share with you the background story of this game and all the experiments involved… Once Upon a Time It all started during the Kiwi Party 2014 conference, while listening to Laura Kalbag’s talk about guidelines for top accessible design considerations. I was discussing with Stéphane Deschamps, a lovely, funny and talented guy about my lack of knowledge on how […]

Categories: Others Tags:
  1. No comments yet.
  1. No trackbacks yet.
You must be logged in to post a comment.