Building A Cross-Platform WebGL Game With Babylon.js
Here’s a challenge for you: what about building a 3D game over the weekend? Babylon.js is a JavaScript framework for building 3D games with HTML5, WebGL and Web Audio, built by yours truly and the Babylon.js team. To celebrate the new version 2.3 of the library, we decided to build a new demo “Sponza” to highlight what can be done with the WebGL engine and HTML5 today when it comes to building great games.

The idea was to create a consistent, similar, if not identical, experience on all WebGL supported platforms and to try to reach native apps’ features. In this article, I’ll then explain how it all works together, along with the various challenges we’ve faced and the lessons we’ve learned when building it.
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