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Creating Social Media Marketing Content to Connect With Consumers

June 5th, 2023 No comments

Social media marketing has changed the way that businesses connect with consumers. Businesses that use social sites like Instagram, TikTok, and Facebook can post trending, engaging content that piques the interest of potential customers and builds a buzz around their brand. 

However, creating content that connects with your audience can be difficult. Consumer trends change quickly in the digital world and it’s easy to look out of touch if businesses aren’t constantly updating their approach. 

Companies that want to improve their social reach can connect with customers by tailoring their content to meet the genre expectations of each social platform. This can help marketers build a connection with a multi-generational audience, too, as different demographics have vastly different preferences in the digital world. 

Characteristics of Social Media Marketing

Understanding the difference between traditional marketing and digital marketing is key for any business that wants to improve its social following. While traditional marketing can be repurposed for social content, it’s usually best to adopt an entirely different strategy to target social sites. 

Digital marketing is an innately audience-focused approach to content creation. It’s less expensive than traditional marketing and can help businesses reach a global audience. Digital marketing on social media can significantly improve consumer connection, too, as social platforms offer businesses a two-way conversation in the form of direct messages, comments, and shared content. 

However, no two social platforms are the same. Each site has its own unique conventions and norms that dictate consumer preferences and content creation. These platforms can be categorized into five types of social media, including: 

  • Social networking (LinkedIn, Facebook, and Twitter);
  • Photo sharing (Instagram and Pinterest);
  • Video sharing (YouTube and Vimeo);
  • Interactive media (TikTok and Snapchat);
  • Blogging and Community Building (Reddit and Tumblr).

While there is overlap between these categories, distinguishing between them can help marketers produce creative content that connects with users. Once marketers understand the differences between social sites, they can start to plan and produce content that redirects users to omnichannel services for improved customer communication. 

Embracing Creativity

Creativity is a skill that can be refined with practice and the right approach. Businesses that want to be more creative with their content marketing should adopt an honest, research-driven approach to ideation. Even small changes, like encouraging internal collaboration, can have a huge impact on reach and engagement online. 

Marketing departments that have run out of creative marketing ideas can use the “Wonderland” game to produce unique and engaging content. The “Wonderland” game is an ideation technique used to discover connections between unrelated things. Marketers use Lewis Caroll’s iconic brain teaser “Why is a raven like a writing desk?” as inspiration to form their own questions. This can result in remarkable, eye-catching content ideas like: 

  • “What I learned about content marketing from my grandma”
  • “How I increased my open rate by 174% with a roll of duct tape”.

Even if marketing departments take a different direction, the “Wonderland” game is a great way to spark conversation and generate ideas. Ideally, the “Wonderland” game should be used in tandem with other social media trends like influencer marketing and video-based content. This ensures that posts are relevant to current consumer preferences. 

Embracing creativity is particularly important for businesses trying to reach a multi-generational audience. Content creators will have to get creative to adopt a Gen-Z or baby-boomer mindset when crafting digital content. 

Generational Marketing Tactics

Generational differences have a huge impact on customer preferences and digital behavior. Trend-driven marketing content may resonate with younger users but will likely put off older consumers who are looking for easy-to-understand posts. 

Ideally, businesses should use their social presence to target one or two generations online. This simplifies the content creation process and maximizes the impact of a business’s social media strategy. This is particularly important for businesses that want to use social media to break into a new market segment. 

Companies that want to connect with new users should use high-profile social pages to direct their content creation strategies. For example, if a business wants to create a buzz amongst Gen-Z consumers, it can follow Doritos’ example and post content that utilizes trending sounds and content. 

Using high-performing pages as a guide is a great way to streamline the content-generation process and create materials that connect with audiences. This will free up time for engagement and ensure that marketers can spend most of their time tracking key metrics and utilizing analytic data. 

Utilizing Analytics 

Social media is a treasure-trove for consumer data. Content creators who want to produce materials that connect with consumers must use data analytics to refine their approach and spot emerging trends. To get started, marketers should familiarize themselves with the basics of: 

  • TikTok Analytics;
  • Google Trends;
  • Instagram Insights;
  • Meta Business Suite.

These services are in-built analytic services that track key metrics like follower count, growth, engagement rate, and views. They’re largely user-friendly and can be used to direct future marketing strategies based on the performance of previous posts. 

Marketing professionals that want to amplify the impact of their social media content can look to external services like HootSuite, SproutSocial, and Brandwatch to improve their consumer connection. These sites help businesses track useful metrics and improve common key performance indicators (KPIs) like: 

  • Growth rate percentage;
  • Theoretical reach;
  • Social share of voice;
  • Engagement rate percentage.

These KPIs give marketers quantitative data to track and measure consumer connection. They give content creators a benchmark to measure performance and can even be used to plan future posts. This is particularly important today when stiff competition makes capturing a piece of the social pie harder than ever before. 

Conclusion

Creativity is key to successful social media marketing. Adopting an honest, research-driven approach to ideation and content generation can help businesses produce unique and engaging content that resonates with a multi-generational audience. 

Today’s marketers must become savvy data analysts, too. Data analytics are essential when refining existing campaigns and measuring performance. By tracking KPIs, businesses can improve their social media campaigns and produce content that authentically connects with consumers. 

Featured image by Pratik Gupta on Unsplash

The post Creating Social Media Marketing Content to Connect With Consumers appeared first on noupe.

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iA Presenter: A Case Study On Product Pricing Considerations

June 2nd, 2023 No comments

This article is a sponsored by iA

So, you’ve created a thing. That thing could be anything, say a product the world never knew it needed or maybe a stellar SaaS app that makes everyone way more productive. You had a brilliant idea and took the initiative to make it happen. It’s time to put it on the market!

But wait… how much money are you going to charge for this thing? That’s often a way more difficult question to answer than it might seem. I mean, slap a price on the tin, and that’s it, right?

The truth is that pricing a product or service is one of the more challenging aspects of product development. Pricing is an inexact science, and chances are you will not get it right the first time. But where do you even begin?

That’s where the team at Information Architects — commonly known as iA — found itself when tasked with pricing a new product called iA Presenter. iA already had a hit product on its hands, the popular iA Writer app, with its claim to fame being a minimal, distraction-free writing interface. iA Writer is already a mature offering, having been available for many years and having undergone several significant iterations since its initial release. How does a new offering like iA Presenter fit into the picture?

Let’s use iA Presenter to study the considerations that go into product pricing. Its status as a brand-new product that sits alongside an existing product with an established history makes iA Presenter an interesting case study on pricing. Plus, the iA team was generous enough to share a bunch of the research and work that went into their pricing for iA Presenter.

Finding Pricing Parallels

The first step to pricing might be looking at what others are doing. Chances are that you are not the only player in the market, and you can certainly learn by observing what others are doing. I know that’s what I did when getting into the pricing of a SaaS-based app. There were plenty of competitors in that particular market, and mapping them out in a spreadsheet was a nice way to compare the similarities and differences — not only in the prices themselves but the pricing models as well. Some were one-time purchases, but many were recurring subscriptions. Some offered free trials, while others relied on a generous return policy. Some required a credit card upfront, and others allowed you to jump right into the app. You get the idea. There’s more to pricing than meets the eye.

The key is to find parallels between what others are doing and what aligns with what you’re doing. If everyone else is selling subscriptions, then maybe that’s clear enough for you to do the same. Or perhaps it’s more of an opportunity to differentiate your product, offering a pricing model that might appeal to an overlooked segment of the market.

The purpose of finding parallels is to prevent sticker shock by setting a price that is far outlier from what the rest of the market has already set.

iA says it extremely well in a blog post that’s incredibly transparent with their findings:

“As you can see, the pricing ranges from $5 to $25 per user. There are outliers on the upper scale. Some of them offer a free model for individuals or low-usage cases. As you already know, they can do that because they have venture capital or run on an ad-based model (Google). Google and PowerPoint come as part of a suite.”
—iA, “Presenter Pricing (I)

Ah! There’s always a story lurking in the details. Outliers can exist, and they might actually be on the low end of the spectrum. Competing on price alone always feels like a risky call; just ask any company that’s had to play along with Walmart’s aggressive tactics to be a low-price leader.

Identifying Opportunities

Perhaps the most important lesson from my own pricing research is that finding parallels in the market will also provide a clearer picture of what value your product provides. Does your product do something that the others don’t? Is it so much easier to use than the rest that the user experience is where the value comes from?

Add those things to the spreadsheet! The spreadsheet becomes more of a matrix than a competitor list. You can use it to surface what’s unique about your product and lean into it when determining the overall value your product offers compared to everyone else.

Again, the iA team throws a bit of a curveball based on its recent experience:

“Whether a price is low, high, or right depends on what [customers] compare it to. Customers will compare apples and oranges”.
—iA, “Presenter Pricing (I)

Did you catch that last point? You may need to find pricing parallels with products that are tangentially related to your market because you can’t control what you might be compared to. My own pricing journey was on a hosted calendar, and while it has way less in common with something like Google Calendar, customers would inevitably compare our offering to it because Google Calendar is such a common point of reference when talking about anything related to online calendars.

Starting The Conversation

The topic of pricing usually comes up during product development but could certainly come much sooner. The closer the finish line for development gets, the more the reality sets in that there’s work to do to get the product to market, and pricing is one step that simply cannot be skipped — how else will customer compensate you for the pleasure of getting their hands on a product?

You could start spewing numbers until one resonates with you, but that’s rather subjective. Will your customers see the same value in the product that you do? It’s worth checking, and sometimes it works to directly ask your customers — whether it’s existing customers or a target audience you’ve identified.

That’s what iA did when they published the question “How Much Would You Charge for iA Presenter?” in the aforementioned blog post from November 2022. The post provides oodles of context for readers to get an idea of what the iA team was already considering and what they’ve learned from an initial round of research on different pricing models.

What I like about this approach is the transparency, sure, but also how it leads to two other things:

  • Setting expectations
    iA had already introduced iA Presenter in another post that precedes the call for pricing opinions. But in bringing pricing to the forefront, the team is giving existing and potential customers a heads-up of what’s to come. So, even if they settled on a high price point that is an outlier in the market, at least everyone is already familiar with the thinking behind it.
  • Data
    Posing the question means they had opened the door for customers to weigh in. That’s the sort of feedback that can be designed as a survey, with the data helping inform pricing experiments and identify insightful patterns.

Parsing Information

Have you ever had to design a survey? Good gosh, that can be a frustrating experience. The challenge is to get useful feedback that leads to insights that allow you to make better decisions. But the process is all too easy to mess up, from choosing the wrong type of form input for a particular question or, worse, injecting your own biases into how things are worded. Surveys can be as much a balancing act as product pricing!

That’s why I find iA’s approach so interesting. They had the idea to ship not one version of the survey but three. This is what they shared with us:

“We divided our newsletter’s subscribers into different groups of roughly 5000 people each and sent them different versions of the form. The first group received the Version 0 of the form, and each time we updated this one, we sent it to a different group.

In retrospect, it’s clear why, but we didn’t expect the form design to affect the price suggestions so much. A lot has been written about A/B testing, form design, and questionnaire design. But here we were right in the middle of a form/questionnaire experiment and saw how directly the design affected the results. It was amazing to see all of this happening in real-time.”

It was a genius move, even if it wasn’t obvious at first. Sending three versions sent to different segments of the audience does a few things:

  • It considers different scenarios.
    Rather than asking its audience what pricing model they prefer, iA assumed a pricing model and put it in front of users. This way, they get a reaction to the various pricing scenarios they are considering and gain a response that is just as useful as directly asking.
  • It challenges assumptions.
    The iA team put a lot of legwork into researching pricing models and evaluating their pros and cons. That certainly helped the team form some opinions about which strategies might be the most effective to implement. But even all the research digging in the world doesn’t guarantee a particular outcome. Evaluating responses from a clearly defined target audience using three versions of the form allowed iA to put its assumptions to the test. Is a subscription-based model really the best way to go? Now they know!
  • It reveals customer biases.
    Anything you ask will have a degree of bias in it, so why not embrace that fact and let the customers show you their biases in the process? One version of the iA Presenter survey was based on a subscription pricing model, and the team found that some users hate subscriptions so much that they refused to fill out this form and were quite vocal about it.

I love the way iA sums up the patterns they found in the survey results and how those results were influenced by differentiating the surveys:

“We offered a form that required you to fill out monthly and yearly subscriptions plus ownership. […] We offered a second version that didn’t require you to fill out all fields. What happened there raised brows. The price suggestions changed. They got lower. We continued changing the form, and every time, the result changed.”

And with that, iA had unlocked what they needed to determine a price for iA Presenter. From a follow-up blog post that reports their findings:

“All data combined, you decided that iA Presenter should charge the industry standard of 5.- for a single license. Multiplying 5.- times twelve for a year and times three to make it worthwhile would make iA Presenter make a 150.- app.”
—iA, “Presenter Pricing (II)

Aligning Data With Strategy

Great! iA was able to determine a specific price point with some level of scientific certainty. It would be easy enough to slap that on a price tag and start selling, but that doesn’t do justice to the full picture the data provides. Specifically, iA learned that the price point they determined would not align with all of the audience segments they surveyed.

Here’s more of what they were willing to share with us about their audience’s feelings on pricing:

  • The collective audience suggested charging the industry standard of $5 for a single license.
  • Some think that the $50 price for the existing iA Writer app is high. $100 is not that much in Switzerland, but in some countries, $100 can be a big chunk of a monthly salary. That means local pricing adjustments ought to be considered.
  • Suggestions for business subscriptions varied between $10 and $20 per month per license.
  • Students want a free tier of access.

iA is lucky enough to have an internal source of useful data, thanks to the long sales history it has with iA Writer. They found that new customers tend to prefer a subscription model, while existing (or “convinced”) customers show a preference for a single purchase.

So, it’s more like they were looking at different pricing tiers instead of a flat rate. Their audience is all over the map as far as what their pricing expectations are, and a pricing model that offers choices based on the type of customer you are (e.g., business vs. student) and where people are geographically is likely to cast a wider net to attract more customers than they would get from a single price point. So, even if verified students are able to get the product for free, that should be offset by the price points for single-license customers and businesses.

Wrapping Up

What we’ve looked at are several important considerations that go into product pricing. The work it takes to determine a price goes way past subjective guesses. Pricing is one of the “Four Ps of Marketing” that influence a product’s market position and how customers perceive it.

Setting a price is a statement of the product’s quality and the value it adds to the market.

That’s the sort of thing you can’t leave to chance.

That said, it’s clear that determining a product price is far from an exact science. The challenge is to elicit the right information that leads to insights that are more reflective of and aligned with the expectations of the target audience. Will they pay the price you want?

There are many other considerations that go into pricing, to be sure. You might discover that the price the market is willing to pay is unsustainable and does not cover enough of the costs that went into product development or the ongoing costs of maintenance, developing new features, marketing, support, salaries, and so on. You don’t want to enter yourself in a race to the bottom, after all.

iA Presenter makes for a great case study on product pricing. The fact that it’s the type of software that those of us in the web design and development community often work on makes it an extremely relevant example. Plus, iA put so much effort into research and was generous enough to share it with us that it provides a nice recent snapshot of a real-world situation.

And, hey, now that you know everything that went into setting prices for iA Presenter, you should check it out. Do you think they made the right choice? Will the multi-tier pricing strategy work next to market competitors who are more mature and are able to practically give away their stuff for free, like Google Slides? We’ll find out soon as iA Presenter is officially out of beta and has been released to the public on June 1st. You can follow along with their ongoing journey of shipping a new product on their blog or by signing up for their newsletter.

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Advanced Form Control Styling With Selectmenu And Anchoring API

June 1st, 2023 No comments

No doubt you’ve had to style a menu before. And when you do, you often have had to reach far down in your CSS arsenal of tricks or rely on JavaScript to get anything near the level of customization you want. It’s a long-running headache in the front-end world.

Well, thanks to the efforts of the Open UI community, we have a new element to look forward to, and its purpose is to provide CSS styling affordances to selection menus in ways we’ve never had before.

We’re going to demonstrate an initial implementation of in this article. But we’ll throw in a couple of twists while we’re at it. What we’re making is a radial select menu, something we could never have done with CSS alone. And since we’re working with experimental tech, we’re going to toss in more experimental features along the way, including images, the HTML Popover API, and the CSS Anchor Positioning API. The result is going to wind up like this:

  • : This is the selector itself. It holds the button and listbox of menu options.
  • button: This part toggles the visibility of the listbox between open and close.
  • selected-value: This displays the value of the menu option that is currently selected. So, if you have a listbox with three options and the second option is selected, the second option is what matches the part.
  • marker: Dropdown menus usually have some sort of downward-facing arrow icon to indicate that the menu can be expanded. This is that part of the menu.
  • listbox: This is the wrapper that contains the options and any elements that group certain options together inside the listbox.
  • : We already let the cat out of the bag on this one, but this part groups options together. It includes a label for the group.
  • : A value that the user is able to select in the menu. There can be one, but it’s much more common to see a — and, by extension — a with multiple options.

The other way is to slot the content ourselves in HTML. This can be a nice approach since it allows us to customize the markup any way we like. In other words, we can replace any of the parts we want, and the browser will use our markup instead of the implicit structure. In fact, this is the approach we’ll use in the radial menu we’re making.

The way to replace parts in the HTML is to use the slots. The markup we use for a slot lives in a separate tree in the Shadow DOM, replacing the contents of the DOM with what we specify in the Shadow DOM.

Here’s an abbreviated example in HTML. Notice how the

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Generating  Multiple Streams of Online Income: A Financial Planning Guide

June 1st, 2023 No comments

Let’s face it. We’re currently living in some turbulent times, under a constantly expanding shroud of volatility and uncertainty. Today, it’s becoming more difficult to manage personal and household expenses on a single income stream. But if you’re working online, you’re in luck.

Cutting corners and trying to create a reasonable budget may help. But it isn’t a permanent solution. What you need is to diversify your online income stream. And if you’re a freelancer or trying to find multiple passive income streams online, you can do that in many legitimate ways.

In light of this, we’re going to talk about how to build multiple income streams online along with managing those income streams. We will also talk about how you can track and manage your earnings.

So, without further ado, let’s get to it!

Some Brilliant Ways You Can Maximize Your Online Income Stream

Become an online tutor

If you want to multiply your earnings as a freelancer, there’s nothing better than offering services as an online tutor.

The market size for online tutoring in the US currently stands at $2.1 billion and is rapidly growing. Plus, compiling your knowledge into digestible online lectures will be easier if you’re good at something.

Additionally, there are plenty of authentic and reputed teaching websites where you can teach at flexible hours. After gradually building your target audience, you can easily create your independent website to convert your lead traffic directly. If you picture yourself working as an online tutor but want to move on to coaching or online training later on, you might want to invest in the right set of tools. With that in mind, know that online coaching software might prove useful later on to assist you in keeping all information and activities in one location, making running the business simpler.

Sell the photos you take

Selling digital artwork, stock images, and photos is another way to earn money online. Some reputed and globally embraced websites allow you to subscribe, upload pictures, and earn commissions when sold.

Moreover, you can even introduce this service on your website for interested parties. With the number of content people churn out daily, everybody needs high-quality stock images.

So, this can be a great way of earning money. However, keep in mind that you won’t get rich overnight.

Do micro-jobs

Micro jobs are an excellent way of augmenting your online income. Plus, they’re less demanding and less time-intensive. And over time, you can rack up quite a decent penny. A great example of a micro job can be filling out online surveys. Some survey platforms may even pay up to $50 per survey.

Similarly, another excellent and passive way of earning money is to subscribe to a data-sharing app. However, unlike micro jobs, the best thing about using a data-sharing app like Honeygain is that you won’t have to do anything actively.

The app pays you for using your internet. It’s crowdsourced, secure, and even has a good referral program that pays great commissions to users.

Powerful Financial Planning Strategies for Beginners

Understand where the money flows

The best way to start building a long-term and successful financial plan is to understand where your money goes 365 days a year.

One of the best ways to do this is using credit or debit cards. You see, it is challenging to track cash payments. With credit/debit cards, you can track where you’ve spent money and how to save money.

Utilize separate bank accounts

If you have multiple income streams, keeping savings and salary account separate for your expenditure and the other for saving and tracking your expenses is wise. Using one bank account could make things a bit tricker and potentially messy when drafting a budget.

Don’t forget to pay yourself

Whenever you receive your revenue, pay yourself the profits first. Then keep the rest of the money in a different checking account.

Don’t just go spending your profits on paying bills, shopping, or other miscellaneous expenses. Do all this from the percentage your pay yourself. This is how you will build financial discipline. 

Important Tips for Tracking and Managing Your Finances

Develop a realistic budget for your monthly expenses

One of the most effective ways to stay atop your finances is via precision-based, realistic budgeting.

You’ll be able to track your spending habits and will learn to make do with the money you pay yourself. Apart from becoming better at financial planning, budgeting also instills a sense of responsibility.

You become more accountable and aware of what you’re spending and where you’re spending it. Gradually, you will learn how to control your impulses and, instead, route all that money back into your business.

Minimize recurring expenses

If you’ve subscribed to multiple services (and you don’t use most of them), it’s time to disconnect. Monthly subscriptions can rack up quite an amount if not checked or used—an amount you can save.

And do it just for the general principle. Why waste money on things you don’t use?

Bottom Line

All in all, these are some excellent ways you can increase your online income and learn how to stay financially responsible.

Featured image by micheile henderson on Unsplash

The post Generating  Multiple Streams of Online Income: A Financial Planning Guide appeared first on noupe.

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Create Your Own Path In June (2023 Wallpapers Edition)

May 31st, 2023 No comments

There’s an artist in everyone. Some bring their ideas to life with digital tools, others capture the perfect moment with a camera or love to grab pen and paper to create little doodles or pieces of lettering. And even if you think you’re far from being an artist, well, it might just be hidden deep inside of you. So why not explore it?

For more than twelve years already, our monthly wallpapers series has been the perfect opportunity to do just that: to break out of your daily routine and get fully immersed in a creative little project. This month was no exception, of course.

In this collection, you’ll find beautiful, unique, and inspiring wallpapers designed by creative folks who took on the challenge this month. All of them are available in versions with and without a calendar for June 2023 and can be downloaded for free. As a little bonus goodie, we also compiled a selection of timeless June wallpapers from our archives at the end of this post. Maybe you’ll spot one of your almost-forgotten favorites in there, too? A big thank-you to everyone who shared their designs with us this month! Happy June!

  • You can click on every image to see a larger preview,
  • We respect and carefully consider the ideas and motivation behind each and every artist’s work. This is why we give all artists the full freedom to explore their creativity and express emotions and experience through their works. This is also why the themes of the wallpapers weren’t anyhow influenced by us but rather designed from scratch by the artists themselves.
  • Submit a wallpaper!
    Did you know that you could get featured in our next wallpapers post, too? We are always looking for creative talent.

World Environment Day

“An annual event celebrated on June 5th to raise awareness and promote action for the protection of the environment. It serves as a global platform for individuals, communities, and governments to come together and address pressing environmental issues. So I decided to design this wallpaper and to promote awareness among us. Hope you like it.” — Designed by Hrishikesh Shome from India.

Back In My Days

Designed by Ricardo Gimenes from Sweden.

Boundless Joy

“Boundless Joy is a magical realm where children and dogs find pure delight. It’s a place where laughter echoes through sunlit meadows and imaginations take flight. In this enchanting world, youthful spirits soar as kids and their furry companions chase dreams, playfully bound together. With every step, Boundless Joy sparks smiles, ignites friendships, and creates memories that last a lifetime.” — Designed by Kasturi Palmal from India.

Cuban Bartender

“Summer arrives and with it the long days and nights that allow us to enjoy the weather. We are heading to Cuba and from the Malecón we observe the city waiting for the new day.” — Designed by Veronica Valenzuela from Spain.

Blue Butterfly

“Captured with Sony A7II and FE 90mm F2.8 Macro lens. Macro photography is my favorite.” — Designed by Viktor Hanacek from Czechia.

Holding Out For Me

“Effectively captures the essence of a girl observing the view outside through a window. It conveys the image of someone attentively observing or gazing at what’s happening outside, suggesting a sense of curiosity or contemplation.” — Designed by Bhabna Basak from India.

Pre-Wash Instructions

Designed by Ricardo Gimenes from Sweden.

Summer Palms

“Looks like Bahamas, but these are from San Francisco! Yep, photographers’ secrets!” — Designed by Viktor Hanacek from Czechia.

Raise A Glass To World Milk Day

“World Milk Day is a reminder to appreciate the nourishing qualities of milk and the impact it has on our well-being. Whether enjoyed on its own, added to a smoothie, or used to create mouthwatering recipes, milk is a versatile and wholesome ingredient that deserves to be celebrated.” — Designed by PopArt Studio from Serbia.

Oldies But Goodies

So many wonderful wallpaper designs have seen the light of day since we first embarked on this monthly journey. Below you’ll find a selection of favorites from past June editions. Please note that these wallpapers don’t come with a calendar.

Create Your Own Path

“Nice weather has arrived! Clean the dust off your bike and explore your hometown from a different angle! Invite a friend or loved one and share the joy of cycling. Whether you decide to go for a city ride or a ride in nature, the time spent on a bicycle will make you feel free and happy. So don’t wait, take your bike and call your loved one because happiness is greater only when it is shared. Happy World Bike Day!” — Designed by PopArt Studio from Serbia.

Summer Coziness

“I’ve waited for this summer more than I waited for any other summer since I was a kid. I dream of watermelon, strawberries, and lots of colors.” — Designed by Kate Jameson from the United States.

Old Kyiv

“This picture is dedicated to Kiev (Kyiv), the capital of Ukraine. It is loosely based on a 13th century map — this is what the center of Kyiv looked like ca. 900 years ago! The original map also included the city wall — however, I decided not to wrap the buildings into the wall, since in my dream world, a city would not need walls.” — Designed by Vlad Gerasimov from Georgia.

Travel Time

“June is our favorite time of the year because the keenly anticipated sunny weather inspires us to travel. Stuck at the airport, waiting for our flight but still excited about wayfaring, we often start dreaming about the new places we are going to visit. Where will you travel to this summer? Wherever you go, we wish you a pleasant journey!” — Designed by PopArt Studio from Serbia.

Strawberry Fields

Designed by Nathalie Ouederni from France.

Oh, The Places You Will Go!

“In celebration of high school and college graduates ready to make their way in the world!” — Designed by Bri Loesch from the United States.

Expand Your Horizons

“It’s summer! Go out, explore, expand your horizons!” — Designed by Dorvan Davoudi from Canada.

Summer Surf

“Summer vibes…” — Designed by Antun Hirsman from Croatia.

Summertime

Designed by Ricardo Gimenes from Sweden.

Deep Dive

“Summer rains, sunny days, and a whole month to enjoy. Dive deep inside your passions and let them guide you.” — Designed by Ana Masnikosa from Belgrade, Serbia.

Join The Wave

“The month of warmth and nice weather is finally here. We found inspiration in the World Oceans Day which occurs on June 8th and celebrates the wave of change worldwide. Join the wave and dive in!” — Designed by PopArt Studio from Serbia.

Melting Away

Designed by Ricardo Gimenes from Sweden.

Bauhaus

“I created a screenprint of one of the most famous buildings from the Bauhaus architect Mies van der Rohe for you. So, enjoy the Barcelona Pavillon for your June wallpaper.” — Designed by Anne Korfmacher from Germany.

World Environment Day

“On June 5th, we celebrate World Environment Day — a moment to pause and reflect on how we impact Earth’s health. A few activities represented in this visual include conserving energy and water, shopping and growing local, planting flowers and trees, and building a sustainable infrastructure.” — Designed by Mad Fish Digital from Portland, OR.

Pineapple Summer Pop

“I love creating fun and feminine illustrations and designs. I was inspired by juicy tropical pineapples to celebrate the start of summer.” — Designed by Brooke Glaser from Honolulu, Hawaii.

Window Of Opportunity

“‘Look deep into nature and then you will understand everything better,’ A.E.” — Designed by Antun Hiršman from Croatia.

Midsummer Night’s Dream

“The summer solstice in the northern hemisphere is nigh. Every June 21 we celebrate the longest day of the year and, very often, end up dancing like pagans. Being landlocked, we here in Serbia can only dream about tidal waves and having fun at the beach. What will your Midsummer Night’s Dream be?” — Designed by PopArt Studio from Serbia.

Papa Merman

“Dream away for a little while to a land where June never ends. Imagine the ocean, feel the joy of a happy and carefree life with a scent of shrimps and a sound of waves all year round. Welcome to the world of Papa Merman!” — Designed by GraphicMama from Bulgaria.

Gravity

Designed by Elise Vanoorbeek (Doud Design) from Belgium.

Solstice Sunset

“June 21 marks the longest day of the year for the Northern Hemisphere — and sunsets like these will be getting earlier and earlier after that!” — Designed by James Mitchell from the United Kingdom.

Yoga Is A Light, Which Once Lit, Will Never Dim

“You cannot always control what goes on outside… you can always control what goes on inside… Breathe free, live and let your body feel the vibrations and positiveness that you possess inside you. Yoga can rejuvenate and refresh you and ensure that you are on the journey from self to the self. Happy International Yoga Day!” — Designed by Acodez IT Solutions from India.

Summer Things

“Summer is coming so I made this simple pattern with all my favorite summer things.” — Designed by Maria Keller from Mexico.

Night Night!

“The time we spend with our dads is precious so I picked an activity my dad enjoys a lot, reading.” — Designed by Maria Keller from Mexico.

Evolution

“We’ve all grown to know the month of June through different life stages. From toddlers to adults with children, we’ve enjoyed the weather with rides on our bikes. As we evolve, so do our wheels!” — Designed by Jason Keist from the United States.

Handmade Pony Gone Wild

“This piece was inspired by the My Little Pony cartoon series. Because those ponies irritated me so much as a kid, I always wanted to create a bad ass pony.” — Designed by Zaheed Manuel from South Africa.

Getting Better Everyday

“Inspired by the eternal forward motion to get better and excel.” — Designed by Zachary Johnson-Medland from the United States.

Comfort Reading

Designed by Bobby Voicu from Portugal.

Happy Squatch

“I just wanted to capture the atmosphere of late spring/early summer in a fun, quirky way that may be reflective of an adventurous person during this time of year.” — Designed by Nick Arcarese from the United States.

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3 Essential Design Trends, June 2023

May 29th, 2023 No comments
3 Essential Design Trends, June 2023

This month we are focusing on three trends within a bigger website design trend – different navigation menu styles and features. So many projects are featuring interesting navigation patterns right now as there’s a focus – and almost push and pull – on navigation that feels more consistent between devices.

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The Impact Of Agile Methodologies On Code Quality

May 25th, 2023 No comments

As software development continues to evolve, so too do the methodologies and approaches used to create it. In recent years, Agile methodologies have gained widespread adoption as a modern approach to software development, with a focus on flexibility, collaboration, and delivering working software in short increments. This is a key differentiator when it comes to other development workflows.

One of the key benefits of Agile methodologies is its impact on the quality of the code that ships. Code quality is an essential aspect of software development, as high-quality code is critical to ensure the reliability, maintainability, and scalability of any software, website, or application.

Overview Of Agile Methodologies

Agile methodologies are a set of software development approaches that prioritize flexibility, collaboration, and delivering working software in short increments. Agile methodologies aim to improve the quality of the software by allowing for frequent feedback, continuous improvement, and adaptation to changing requirements.

The Agile Manifesto, created in 2001 by a group of software developers who wanted to find a better way of developing software, outlines the core values and principles of Agile methodologies. These values include prioritizing individuals and interactions over processes and tools, working software over comprehensive documentation, customer collaboration over contract negotiation, and responding to change rather than following a concrete, long-term plan.

Agile methods break down projects into small and manageable units called sprints. Sprints are completed by cross-functional and self-organizing teams in a short period of time, usually two to four weeks. During each sprint, the team works on a specific set of tasks, and at the end of the sprint, they review their work, evaluate customer satisfaction, and identify areas for improvement. Because each sprint is focused on a specific set of tasks, the team can quickly pivot and adjust their approach if they receive new information or feedback from customers or stakeholders. This results in faster turnaround times and a more responsive development process which is essential for creating high-quality software that meets the needs of the end users.

There are several Agile methodologies that teams can choose from to develop software in a more flexible and iterative way.

  • Scrum: This is perhaps the most popular Agile methodology. It involves a small team of developers working together in short sprints to deliver a working product incrementally. Each sprint typically lasts for 2–4 weeks.
  • Kanban: This methodology focuses on continuous delivery and improving workflow efficiency. Work is broken down into smaller pieces and tracked on a visual board, and team members pull work items as they are ready to work on them. If you’ve used a Trello board before, then you know exactly how this works. Other apps, like Notion, offer similar features.
  • Extreme Programming (XP): XP is a methodology that emphasizes software quality and customer satisfaction. It involves practices such as pair programming, test-driven development, and continuous integration.
  • Lean Development: This methodology aims to reduce waste and increase efficiency in the development process. It involves continuous improvement and a focus on delivering value to the customer.
  • Crystal: This methodology is designed for small teams working on projects with a high degree of uncertainty. It involves frequent communication, regular feedback loops, and an emphasis on collaboration.

How Agile Methodologies Can Impact Code Quality

Code quality is one of the most essential aspects of any development process, as it directly impacts the success of any product. Agile methodologies have been designed to prioritize a customer-centric approach by breaking down features into smaller, manageable pieces of functionality. This allows for more frequent releases of working quality code that can be tested and reviewed to help deliver high-quality software that meets customer needs. Here are some practical ways in which Agile methodologies help promote and impact efficient code quality in development:

  • Prioritizing simplicity and efficiency.
    Agile methodologies prioritize simplicity and efficiency in software development. This means that developers are encouraged to write code that is not only functional but also easy to understand, test, debug, maintain, and modify. The goal is to create a codebase that is clean and simple, which can help reduce the potential for bugs and errors.
  • Encouraging modularization.
    The Agile process promotes the modularization of code. By breaking code down into smaller, modular components, developers can create code that is more flexible and reusable. This can save time and effort in the long run by reducing the need for repetitive or verbose code. Additionally, by optimizing the performance of each component, the developer is able to reduce the overall processing time, resulting in a more efficient codebase, breaking down features into smaller, more manageable pieces — often referred to as user stories or epics. This approach allows development teams to focus on delivering small, working pieces of functionality that can be tested and validated before being integrated into the larger codebase while also enabling them to respond quickly to changing requirements or feedback.
  • Improving readability.
    It’s important that code is legible and understood across the team, as it affects not only the developer who wrote the code but also other developers who may need to modify or maintain the code in the future. Agile methodologies help developers focus on writing code that is self-documenting and easy to understand by promoting the use of clear and concise coding practices such as self-descriptive naming conventions and avoiding complex code structures.
  • Test-Driven Development (TDD).
    TDD involves writing tests for the code before writing the code itself, which can help ensure that the code is well-structured and easy to read. This method emphasizes continuous feedback and improvement on the code, as developers are regularly provided with feedback on their work and have opportunities to make improvements as they go. By receiving feedback early on in the development process, developers can address issues and make changes to their code before they become bigger problems.
  • Continuous integration.
    This is a development practice that involves frequently integrating code changes from multiple developers into a single shared codebase. With continuous integration, code is automatically compiled, tested, and validated, which helps to catch issues early on in the development process. This approach ensures that code is always in a releasable state, which ultimately helps to improve code quality and reduce the risk of bugs or errors.

Overall, Agile methodologies can help developers write better code by promoting continuous code feedback and improvement while prioritizing simplicity and efficiency. By following these principles, developers can create code that is more efficient, maintainable, and robust, ultimately resulting in a better end product.

Key Principles Of Agile Development

At its core,

Agile methodologies value individuals and their interactions over following strict processes and tools.

This means that communication and collaboration between team members are prioritized to ensure everyone is working towards the same goals.

These processes are governed by a set of guiding principles that help the development team to create software that is tailored to the customer’s needs while ensuring high-quality delivery.

  • Customer satisfaction is the top priority.
    The goal of Agile development is to create software that meets the needs of the customer. This means that the customer is involved in every step of the process, from planning to testing.
  • Teamwork is essential.
    Cross-functional teams that work together to complete tasks are a core principle. This means that everyone on the team has a role to play, and everyone works together to achieve the same goal.
  • Flexibility is key.
    Everything about Agile development is designed to be flexible and adaptable. This means that the team can change course if needed, and the development process can be adjusted based on feedback from the customer.
  • Communication is critical.
    Open and honest communication between team members and the customer is encouraged. Everyone should feel empowered to share their ideas, concerns, and feedback.
  • Iterative development.
    Agile development involves breaking the development process down into smaller, more manageable pieces. By working on one sprint at a time, the team can make progress quickly and efficiently.
  • Continuous improvement.
    This means that the team is always looking for ways to improve the development process and make it more effective.

Prioritizing Collaboration And Communication

Effective collaboration and communication are crucial in any team-oriented project, and Agile methodologies place a particular emphasis on these values.

Prioritizing collaboration and communication ensures that everyone involved in the project is working towards the same goals and that any issues or concerns can be addressed quickly and effectively.

When collaboration and communication are prioritized, team members are encouraged to share their expertise and insights, which can lead to more creative and innovative solutions.

In an Agile environment, team members work closely together, and there is often a high level of interdependence between different areas of the project. If one team member is struggling or working in isolation, it can have a ripple effect on the rest of the team and ultimately impact the success of the project. Collaborating with other developers can help identify issues in the code that may not have been noticed otherwise. For example, another developer may notice a potential security vulnerability or identify a bug the original developer missed. Here are some of the key ways to ensure this:

  • Encourage cross-functional teams.
    Bringing together individuals with different skills and expertise can lead to stronger communication between business owners and the technical team that produces the product. I remember a time when I was working on a project with my team, and we divided the work based on each person’s strengths. This approach allowed everyone to contribute their best work to the project.
  • Break down silos.
    Silos refer to a situation where different teams or departments within an organization work in isolation from each other, without much communication or collaboration. Silos can lead to several negative outcomes, such as a lack of transparency, duplication of effort, and a slower development process. Eliminating barriers between individuals and teams would help foster collaboration by allowing individuals to share their skills and expertise.
  • Hold regular check-ins and feedback sessions.
    Scheduling consistent check-ins and feedback sessions can help ensure everyone is aligned on priorities and goals. I’ve found that this approach helps keep everyone motivated and focused on the end goal.
  • Use proper communication channels.
    Utilizing appropriate communication channels can increase the transparency and visibility of the project. In my experience, using tools like instant messaging (like Slack) and video conferencing (like Zoom) has helped facilitate collaboration and information sharing, particularly in a remote team environment.
  • Hold dedicated “Ask Me Anything”(AMA) sessions.
    AMA sessions can help frontline managers understand the rationale behind the approach and become comfortable with empowering their teams and giving up control. I remember a time when my team participated in one of these sessions, and it helped us better understand the benefits of Agile methodology because it put everyone on the same page and made everyone more confident in the overall direction.

Failing to prioritize collaboration and communication can have serious consequences for an Agile project. Miscommunications and misunderstandings can lead to delays, missed deadlines, and even project failure. Team members may become demotivated or disengaged if they feel they are working in isolation or not being heard. In the worst-case scenario, the lack of collaboration and communication can lead to a breakdown in the project team, which can be difficult to recover from.

Refactoring And Code Reviews

Refactoring refers to the process of improving the internal structure of code without changing its external behavior. It is done to enhance code readability, maintainability, and performance. On the other hand, code review is the process of examining code to identify issues or defects that may affect its quality, security, or functionality.

Refactoring

Refactoring is the process of restructuring existing code without changing its external behavior. It should be done frequently in Agile projects — often in the middle of a sprint — to keep the codebase clean and avoid technical debt. Here are some steps on how to carry out refactoring in Agile:

  • Identify the parts of the codebase that need refactoring.
  • Discuss with the team why refactoring is necessary and the benefits it can bring.
  • Prioritize the refactoring tasks based on their impact on the project.
  • Break down the refactoring tasks into small, manageable chunks.
  • Refactor the code while ensuring that it still passes all the tests.
  • Get feedback from the team and stakeholders on the refactored code.

Code Review

A code review is a process of systematically reviewing the code written by other team members. It aims to improve the code’s quality, find bugs, and ensure it adheres to coding standards. A code review should be done early and often in Agile projects to ensure that the codebase is always of high quality. Here are some steps on how to carry out a code review in Agile:

  • Assign a team member to review the code written by another team member.
  • Review the code for readability, maintainability, and adherence to the coding standards.
  • Provide feedback on the code and suggest improvements.
  • Discuss the feedback with the code author and come up with a plan to address the issues.
  • Make sure that the code changes are reviewed again after they are implemented to ensure that they meet the desired quality standards.

Overall, refactoring and code review are essential practices in Agile methodologies that help ensure the code is of high quality and meets the customer’s needs. By incorporating these practices into the development process, the team can improve collaboration, reduce technical debt, and deliver high-quality software faster.

Agile Compared To Traditional Workflows

Traditional workflows refer to development methodologies that follow a linear, sequential process, where each phase of development must be completed before moving on to the next phase, with a focus on ensuring that all requirements are clearly defined before development begins. Some examples of traditional workflows include the Waterfall model, the V-model, the Spiral model, and the Rational Unified Process. These methodologies are often referred to as “plan-driven” or “heavyweight” methodologies, as they involve extensive planning and documentation upfront, with less flexibility for changes during the development process.

Take a look at the Waterfall model, for example. This model, also known as the “classic life cycle model,” is based on a series of well-defined phases, with each phase depending on the successful completion of the previous one.

The phases of the Waterfall model typically include requirements gathering, design, implementation, testing, deployment, and maintenance. Once one phase is completed, the next phase begins, and there is no going back to the previous phase. This means that the Waterfall model follows a “top-down” approach, where each phase is dependent on the previous phase’s success. And, true to its name, the process resembles a waterfall.

One of the key characteristics of the Waterfall model is that it is heavily focused on planning and documentation. Before the development team begins coding, the project requirements and design specifications must be fully documented. This documentation is then used to guide the entire development process.

While the Waterfall model has been a popular development process for many years, it has several limitations. For instance, the linear and sequential nature of the model can be inflexible, making it challenging to incorporate changes and feedback throughout the development process. It also puts a lot of emphasis on up-front planning, which can be time-consuming and costly. Plus, we all know that even the best-laid plans don’t always go right.

As a result, many software development teams have shifted towards using Agile methodologies instead of the Waterfall model. Agile methodologies offer greater flexibility and collaboration, enabling teams to adjust their approach as they gather feedback and insights throughout the development process.

Here are some key differences between Agile methodologies and traditional workflows:

Agile Traditional
Flexibility Flexible and adaptable. Rigid and structured.
Customer involvement Prioritize customer involvement and feedback throughout the development process. Limited customer involvement, with the customer being presented with the final product at the end of the process.
Team structure Cross-functional and collaborative. Specialized and isolated.
Testing Occurs throughout the development process. Occurs the end of the development cycle.

While traditional workflows may have some advantages, such as providing a clear roadmap and a structured approach, I believe Agile methodologies are better suited for today’s fast-paced, ever-changing software development landscape. Agile methodologies offer the flexibility and adaptability necessary to meet changing requirements and deliver high-quality software products.

Conclusion

In conclusion, adopting Agile methodologies can have a significant positive impact on code quality. By prioritizing collaboration and communication, implementing test-driven development, and regularly conducting code reviews and refactoring, development teams can ensure that the code they produce is high-quality, maintainable, and meets the customer’s needs.

It’s worth noting that Agile methodologies are not without their challenges, such as the potential for scope creep. You can imagine how a flexible process that encourages frequent collaboration and feedback could lead to a project growing more legs than it needs. That said, Organizations that have adopted Agile methodologies report higher levels of customer satisfaction, faster time-to-market, and overall improved project success rates. As the industry continues to evolve, it’s likely that we will see more and more organizations embrace Agile methodologies to improve code quality and project outcomes.

Further Reading On SmashingMag

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How To Create Custom Illustrations For Your Website?

May 25th, 2023 No comments

Gone are those days when you only needed to put blocks of text on your website and expect a boost in engagement rates. People are becoming more graphics-centric and believe it should be an integral part of every marketing stage.

That’s where illustrations come in. They are powerful visual elements that you can employ on every aspect of your website – homepage or blog posts. 

According to Springer, customers guided by texts and illustrations perform 323% better than those without. This is especially true if the illustration is placed on your sales page and places where you need to nudge your customers down the conversion funnel.

Note that an illustration can simply be a work of art with characters depicting your brand process. It can also be a combination of data visualizations created with geometric shapes and is useful for articles.

In this article, we will discuss ten important steps that will help you create a cutting-edge illustration.

10 Steps To Create Custom Illustrations For Your Website

Creating a custom illustration for any page on your website is a no-brainer, but you need a basic knowledge of how designs work. So it’s advisable you go through a few tutorials on Youtube to help you get a good feel of how things work. 

Regardless, we have simplified ten basic steps that will help you create awesome illustrations as a beginner or pro below.

  1. Finding The Right Tools

There are several tools for creating illustrations, but the best picks on our list are Adobe Illustrator (AI) and Procreate. AI is a vector-based design software that you can use to design logos, fliers, prints, infographics, and illustrations. And designers sometimes use it to convert raster-based images to vector-based art and vice versa.

Procreate boasts similar functions to AI, such as logo designs and illustrations. You can use Procreate to design artwork, including 2D and 3D characters, which are helpful for storytelling on your home and sales page. Additionally, you can get resources like anime and manga brushes for Procreate from platforms like Brush Galaxy, which makes the tool even easier to use.

  1. Brainstorm A Concept

Once you have a preferred tool, it’s time to brainstorm a concept. You should have a clear picture of how you want your illustration to look, what it should contain, the colors, fonts, and the message to pass. On a better note, you should first identify what page of your website you’re designing the illustration for.

If you’re creating one for your homepage, then you’re most likely going to be working with stats like previous sales data, completed projects, and many others. In some cases, it could be character or descriptive art, which is often useful for impressing new visitors to your website.

A blog post usually does not need overly complex visuals. So your illustration might just wrap around a single paragraph, statistics, or fact. The same goes for case studies and newsletters.

When you’ve figured out what type of illustration you need, visit sites like Pinterest for variations of your concept. Filter the results to get relevant ideas and visuals. You can also explore Canva’s library and Freepik for more.

  1. Sketch Out Your Idea

Don’t forget to sketch the ideas you’ve just brainstormed. Concepts are very volatile, and it’s quite easy to forget one or two at every click. If you have an iPad, you can download Procreate and use your pen to quickly create a rough prototype. Alternatively, you can do the sketches on a sheet of paper – anyone works.

Note that you’re not replicating the same concepts you’ve seen from other designers. You are only taking inspiration from their illustrations to create yours. So take note of the possible variations that can give your own design a unique look when sketching.

  1. Set Up Your Workspace

The workspace is where all of your designs take place. To enhance your productivity and creativity, you should put all the necessary elements here. For example, you can line up your color palettes on the left for easy access when you’re creating your illustrations. This saves you the stress of going to the color drawer over and over again.

Other things to include in your workspace include your preferred shapes, quick boxes, images, and the texts you will use. Another way to tweak your workspace is by adjusting the existing preferences.

  1. Start Designing

Now that you have your sketches, you can scan and upload them to Adobe Illustrator. Start by tracing out the sketch lines and get a basic shape in place. You only need to create a gray draft before adding colors and other elements.

Adobe Illustrator has a font-matching feature that comes with Adobe Sensei. Use it to dig out the best fonts and strokes to use for your texts.

  1. Work With Geometric Shapes

Geometric shapes include rectangles, squares, circles, and stars. Often, most non-sketch illustrations start with these shapes and are further combined to create more complex designs. For example, you can use Adobe Illustrator’s “distort and transform” tool to bloat and pucker your shapes for a more artistic look.

When creating illustrator charts for in-article use, you can work with rectangles for the bar and circles for pies. 

  1. Prioritize Brand Consistency

Brand consistency means presenting your brand across all channels the same way. The importance of brand consistency is instant recognition. And that means anywhere your customers or previous website visitors see your designs, they know it’s you.

A quick way to implement consistency is by creating a reusable template for your illustrations. You should also maintain the colors you use, your inscriptions, the logo, and the design pattern. 

  1. Go 2D And 3D If Necessary

While most illustrations are already pretty good without adding extra aesthetics, they don’t have to look paper-like or rigid. For more realistic and expressive designs, you can use tools like Procreate and Adobe Illustrator. 

Also, note that not all of your illustrations need to be 2D and 3D. For example, illustrative pie charts and statistics for email content should be as simple as possible. Blog illustrations can take it an inch further and go 2D. 

  1. Review And Edit

Once your illustrations are ready, sleep on them and review them for extra details. You should also test them across different devices and screens. Importantly, your file size matters a lot since they will be going live on your website. 

So ensure you optimize each byte without affecting the illustration’s quality while also prioritizing your page-load speed.

  1. Use Pre-built Templates

Instead of creating everything from scratch, you can alternatively use pre-built templates. Some sites like Freepiks offer both premium and free templates which you can edit. All you need to do is insert your data where necessary.

If you are a bit versed in graphic designing, you can do some tweaking to the colors, shapes, and other elements used. 

Conclusion

Illustrations are so important and almost indispensable if you want to create a quality experience for people on your website. Adding them to your blog posts is even more crucial and can help enhance engagement.

To create a custom illustration, you need to brainstorm and sketch a concept. Afterward, open up your design software and set up the workspace. Scan the sketch and start designing. Finally, add the finishing touches.

Featured Image by upklyak on Freepik

The post How To Create Custom Illustrations For Your Website? appeared first on noupe.

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How a Business Idea Generator Can Help You to Turn Your Dreams into a Successful Startup?

May 23rd, 2023 No comments

The entrepreneurial landscape is awash with potential, yet one of the most significant challenges entrepreneurs face is identifying a viable, market-ready business idea. 

This is where a Business Idea Generator comes in. It’s a tool or service, often AI-powered, that provides novel business ideas based on specific parameters like personal interests, industry trends, and market gaps. 

As an aspiring entrepreneur, leveraging such a tool can be pivotal in transforming your dreams into a successful startup.

What Refers to a Business Idea Generator?

A Business Idea Generator uses advanced algorithms, industry data, and sometimes, human intuition to generate a list of potential business ideas. These generators come in several forms:

  • AI-based generators: These leverage machine learning and big data to produce business ideas based on trending market needs and gaps.
  • Human-curated idea generators: These are often platforms where experienced entrepreneurs share unique business ideas based on their experience and market understanding.
  • Industry-specific generators: These generate ideas within specific industries, taking into account the unique dynamics and trends of the selected field.

However, using a Business Idea Generator is not without its pros and cons. On the positive side, these tools can inspire creativity, provide a wide range of options, and save time. 

On the downside, the ideas generated may lack originality, and there’s a risk of receiving an idea that’s not a good fit for your skills or interests.

The Role of a Business Idea Generator in a Startup Journey

Business Idea Generators can be instrumental in various stages of a startup journey. They spark creativity and innovative thinking, helping you to think outside the box and explore areas you may not have considered. 

By offering a variety of unique business ideas, they open up opportunities for niche markets and innovative solutions. 

Some successful startups, such as “Airbnb” and “Uber”, were born out of unconventional business ideas that addressed a specific market need.

Turning Your Dreams into a Business Plan with a Business Idea Generator

Turning your dreams into a successful business involves more than just having a great idea. Here are some steps to follow:

  • Use a Business Idea Generator: Input your interests, skills, and market trends you’re curious about.
  • Evaluate the ideas:* Not all generated ideas will be perfect. Evaluate them based on feasibility, your passion for the topic, and market demand.
  • Select the best idea: Pick an idea that aligns most with your dreams and seems viable in the current market.
  • Validating Your Generated Business Idea

After generating and selecting an idea, the next crucial step is validation. This involves confirming that your idea is not just good but also has a real demand in the market. Here are some methods of validation:

  • Market research and competitor analysis: Understand the market size, customer preferences, and the competitive landscape.
  • Customer discovery and validation: Conduct surveys and interviews to understand your potential customers’ needs and responses to your business idea.
  • Minimum Viable Product (MVP) testing: Launch a basic version of your product/service to gauge customer reactions and gain feedback for improvements.

Moving from Idea to Execution: Building Your Startup

With a validated business idea, the next stage is to build your startup:

  • Develop a business plan: This should detail your business model, marketing strategy, revenue model, and growth plans.
  • Gather resources and form a team: Identify the necessary resources and the right team to bring your idea to life.
  • Seek funding: Depending on your needs, seek out investors, apply for loans, or bootstrap.
  • Launch and scale your business: Start small, measure progress, and gradually scale your operations.

Potential Challenges and How to Overcome Them

Despite its benefits, using a Business Idea Generator comes with potential challenges. You might end up with an idea that doesn’t resonate with your interests, or perhaps the idea is too broad, lacking specificity. Here’s how to handle these issues:

  • Lack of personal connection: If you don’t resonate with any of the generated ideas, don’t despair. You can always adjust and tweak the ideas to better align with your passion and skills, or try using a different generator.
  • The broadness of idea: If the idea is too broad, take time to refine and narrow it down. Focus on a specific target market or niche to make your idea more precise and actionable.

Do’s and Don’ts of Using a Business Idea Generator

As you navigate the entrepreneurial journey, a Business Idea Generator can be an invaluable tool. However, it’s essential to use it properly to maximize its benefits. 

Here are some do’s and don’ts when using a Business Idea Generator:

  • Do’s:
  1. Do consider your interests and skills: While the generator may offer a promising business idea, it must align with your passion and skills to increase the chances of success.
  2. Do validate the idea: No matter how good the idea seems, always validate it through market research and customer feedback before investing time and resources into it.
  3. Do be open-minded: An idea might seem outlandish or far-fetched at first, but with a little creativity and ingenuity, it could turn into a successful venture.
  4. Do use it as a starting point: Use the generated ideas as inspiration and tailor them to suit your vision and the needs of your target market.
  • Don’ts:
  1. Don’t blindly follow the generator: Remember, it’s a tool to spark inspiration, not a definitive guide. Always use your judgment and intuition.
  2. Don’t ignore market trends: While considering the generated ideas, keep an eye on market trends and demands to ensure your business idea has potential for success.
  3. Don’t rush into execution: Take your time to evaluate and refine the idea, build a robust business plan, and gather necessary resources before jumping into execution.
  4. Don’t neglect the competition: Even a unique idea can face competition. Research your competitors to understand their strategies and identify ways to differentiate your business.
  5. Don’t forget about scalability: Choose an idea that not only fits your immediate goals but also has the potential to grow and evolve with time.

Conclusion

In conclusion, a Business Idea Generator can significantly influence your startup journey. It can stimulate creativity, help identify unique opportunities, and accelerate the ideation process. 

While it has its challenges, with careful usage and by complementing it with personal intuition, market research, and validation, it can indeed turn your dreams into a successful startup.

Remember, an idea is just the beginning. It’s the execution of the idea through a well-devised plan that ultimately determines the success of a startup. 

So, use a Business Idea Generator as a launching pad, but rely on your skills, perseverance, and adaptability to navigate the entrepreneurial journey ahead.

Featured image by Lala Azizli on Unsplash

The post How a Business Idea Generator Can Help You to Turn Your Dreams into a Successful Startup? appeared first on noupe.

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Smashing Podcast Episode 61 With Rachel Andrew: What Is Web Platform Baseline?

May 23rd, 2023 No comments

In this episode of The Smashing Podcast, we’re talking about Web Platform Baseline. What is it, and how can it help determine your browser support policy? Drew McLellan talks to expert Rachel Andrew to find out.

Show Notes

Weekly Update

Transcript

Drew: Shes a web developer and technical writer and editor. Shes currently working for Google on the Chrome team where shes a staff technical writer and content lead for web.dev and developer.chrome.com. Prior to Google, she spent 20 years as a freelancer and business owner and shes written almost countless books and articles where she excels at taking complex technical subjects and making them more readily understandable. Shes also an experienced conference speaker, able to deliver a technical talk to teach an audience about CSS layouts or a keynote to inspire them drawing from her wealth of experience developing for the web. So we know shes an experienced technical writer, teacher and developer, but did you know she once taught a Canada goose to make a bourbon cocktail? My smashing friends, please welcome back Rachel Andrew. Hi Rachel, how are you?

Rachel: I’m smashing.

Drew: Welcome back to the podcast. Its been a couple of years and theres been a change of day-to-day role for you.

Rachel: Yes, yes. I guess last time I was here it was mid pandemic and I was still editor-in-chief of Smashing Magazine and yes, these days I’m over at Google on the DevRel team with my content team sort of helping to get good docs and information out to our developers about things on the web platform.

Drew: So still in the realms of helping people learn about the web platform and assisting their busy lives, trying to keep a pace of all the new technologies and developments?

Rachel: Yes. Yeah, its kind of a perfect role for someone who spent most of their life sort of explaining things to web developers. So yeah, its great and within a really great team of people who were very dedicated to talking about all this new stuff.

Drew: So speaking of new developments and also Google, last week was Google I/O 2023, which is always an exciting time for us tech nerds because there are all sorts of announcements and updates from Google. With Google being such a large contributor to the web platform, it then becomes an exciting time to see whats been worked on for the web in particular and see what might be coming out next. I feel like we’re in a place with a web platform where its continuing to develop a fantastic pace at the moment.

Rachel: Yeah.

Drew: Those of us who have been working in the industry for a while remember the years when nothing was added in terms of browser capabilities, I mean sometimes years at a time. You were working on the web back then. Was it frustrating that things weren’t getting added or did it just make it easier to keep up?

Rachel: I think it was frustrating. You know, when we had, we had five years between IE6 and IE7 so that was kind of five years that the web platform just basically stopped because so many people were using IE6, although there were new other browsers around you couldn’t really use all the new stuff that they were putting into the browser because the majority of people coming to your website were in a browser that didn’t support it. So I think it was very frustrating because thats a very, very long time, especially when IE6 had all sorts of bugs and issues as well so that we weren’t getting fixes to things.

Rachel: It wasn’t even new features. We were dealing with problems, like bits of your content disappearing for no apparent reason. So yeah, it was frustrating, but it was very stable. Buggy but at least the bugs that we could list them, there were websites that listed all of the IE6 CSS problems, so you’d hit one and you’d be like, oh yeah, thats that. I know how to fix that. So we all became pretty expert in dealing with browser bugs basically and knowing what they were.

Drew: I remember things like Peekaboo, was it Peekaboo bug was that era.

Rachel: Yes.

Drew: And what was the website that listed them, listed them all? I can’t remember its name now, but the list of known bugs just got longer and longer and longer over time to the point where it became difficult to find the one you were, the particular bug you were experiencing because the list was so long. We were in a place back then where the dominant browser, which was Internet Explorer at the time, was the browser that was seeing the least technical innovation but that doesn’t mean there was no technical innovation because there was a broader ecosystem, but was it ever possible to use new bits of CSS that were appearing in things like Firefox? Is that something we could do when the dominant browser was so far behind?

Rachel: It was pretty hard. I mean, I think all the ideas of things like polyfills and also there was a lot of us kind of pushing the progressive enhancement story as well and saying, look, its fine, your website doesn’t need to look the same in all browsers. I think I’ve been saying that for most of my life at this point. And that was a big thing at the time because people were just sort of A/B test in the browsers, you know, there was no… you’re sensing off to your client and they would just open it in another browser and be like, “Oh no, this is wrong ’cause its three pixels out on this other browser.”

Rachel: And that was very, very common. People would talk about pixel perfect and what they would typically mean is it should be exactly the same as the PDF or whatever that you were working from or the Photoshop file and all of the browsers that they were aware of, or at least both browsers typically. So I think it was quite difficult to push the web forward at the time, you got quite a lot of resistance and you’d often have to just do it anyway and hope you’d get away with it quite a lot of the time.

Drew: We don’t seem to see that so much these days where clients or anyone really is looking at a web experience side by side in two different browsers and saying, oh, they’re not quite the same. Is that because browsers are much more standardized now and they do look the same or have the expectations changed, do you think, because of so many devices that we’re looking at, the fact that mobile devices and tablets and so many different screen sizes that has that expectation gone away?

Rachel: Yeah, I think its a bit of both, isn’t it? I think the web browser is how we do everything these days and its less of a separate bit of software, its just kind of how you use your computer and a lot of the time and I think theres less of an awareness of, oh, we should be checking this for someone who isn’t a developer, we should be checking this in the different browsers. Far more likely, I think, would be someone saying, “This doesn’t work well on my phone.” ‘Cause they’ll get the email saying, oh look at the new site, and they’re probably on their phone when they get that email and they’ll open it on their phone and then they find, oh, somethings overlaying something or its hard to get to something because of a toolbar or whatever.

Rachel: So I think its far more likely that a client is going to be coming back with that kind of problem. Maybe they’ve got an older version, an older phone that they’ve not updated and its got an older version of software on it or whatever than doing that kind of desktop A/B testing that used to be really common, even with a fairly non-technical client, they would’ve been told by someone that they should make sure it works in these browsers and so they would be doing that checking.

Drew: Yeah, I mean clients would come along to those of us who are building sites for them and they would say, right, we need this site built and it needs to work in IE6 or it needs to work in IE7 and they’d have these very definitive browser versions that things had to work in. And now between, as you mentioned, between IE6 and IE7, there was a multiple year gap, so that constraint from the client could have, it could massively impact your sort of choice of technology or design, couldn’t it?

Rachel: Oh, absolutely. Yeah, I mean that was just sort of fairly standard when you were building sites and at the time I was building sites for clients that would be on the spec for the site would be which browsers that you had to support and you would be expected to test it in those browsers and if it worked in those browsers, that was all good. That was the line that you were following.

Drew: Yeah, I guess even things, even that things were pretty limited. It was a fairly easy decision to make to say these are the browsers that we’re supporting. Its got to work in IE7 for whatever reason.

Rachel: Yeah.

Drew: It was fairly clear cut, but these days I don’t think I could even tell you what version of Chrome or Firefox or Safari I’m running or if thats the latest, I’m presuming its the latest, but its not so clear cut and straightforward now, is it?

Rachel: Right, yeah. You don’t even notice that the things update. They just update and you don’t realize if thats a major version or just some say security release thats come out that you need to update to. I don’t think most people know which features landed in which version of a browser. We used to know. We used to know exactly what was available in each browser, so it’d be like, “Oh great, this project is IE8 and therefore I’ve got, I don’t know, display table” or something that landed in that browser.

Rachel: We used to know. These days we don’t know. I know I spend all of my time documenting this stuff and writing about whats new in the web platform and even so, I’m fairly hazy. If you said to me, “Oh, what was in Chrome 113?” And I’ve just done the work on that, I’d be like, “Err, was that in that one or was that in the beta?” So the average developer then you’re not going to be able to keep track of all that stuff. Theres so much stuff landing all the time.

Drew: So it makes the situation quite difficult, doesn’t it, when you might have sometimes contracts with people you’re building stuff for and certainly expectations that theres going to be a level of browser support but its not, if you don’t know what versions things are and they move really quickly, it can be really difficult to pin down to a targeted browser version. And this is, I believe its the crux of the problem thats addressed by one of the big announcements at Google I/O. How do we figure out whats safe to use?

Rachel: Yeah, and so this is something we’ve been thinking about actually for as long as I’ve been at Google is we’ve been thinking of this top pain point that we hear from developers that they struggle to keep up with the web platform and they struggle to know what is safe to use, what is okay to roll out in production without worrying about it. Typically developers will be building for the latest versions of a site and then suddenly they’ll realize that, oh, this is broken over here and they just don’t, they didn’t realize that and to actually figure out the browser support involves going kind of property-by-property, feature-by-feature to say, can I use our MDN and looking at the compatibility data. Its all out there, but you have to do that on a feature-by-feature basis.

Rachel: And so we’re kind of thinking about this issue and it always comes up, we talk to a lot of developers and it always comes up as the top problem and so we’re thinking about how we can resolve that. And thats what kind of came to this idea of, well, can we create this line and say that everything thats passed this line has interoperability, is kind of safe to use without worrying about it. And thats where this idea of Baseline came from, to have this kind of moving line that includes all of the features that are interoperable and don’t have any major standout issues. And thats what we’re calling Baseline.

Rachel: And the whole project is its not just a Google thing, this comes from the Web DX community group. So we’re working with other browsers and other people on defining this and kind of coming up with the feature groupings so that we can try and create this clarity for developers that they’ve got a sort of line where they can say, they can look at that and say, oh yes, this thing is in Baseline and therefore I know its going to work everywhere in the most modern browsers.

Drew: So instead of saying this, we’re supporting these particular browsers, you’re saying this is a core feature set thats common across all the currently available browsers. This is a safe set of features and its that set that I’m going to be developing for compatibility with.

Rachel: Right, yeah. And that sort of takes that requirement to figure out each individual feature for, and also because we get partial implementations of stuff all the time on the platform and its like, so the kind of feature grouping part of this, it is the big piece of work really to actually identify, does the feature completely work everywhere because sometimes there will be support for things. I think one of the things that, an obvious thing that people understand is the gap property in where in Flexbox and Grid and so on. Now you could test for that. You could test for where the gap was supported and a browser would say yes because it was supported in grid layout even when it wasn’t supported in flex layout and therefore there was no way to check for this. And it was quite confusing for people if they were just doing that test. So I think theres these sort of groupings of things is also quite useful. So the things that are in Baseline are things that do work as a feature, even if that does actually involve various moving parts.

Drew: Yes, because theres been a trend from the sort of latest CSS specs to be, whats the word, sort of unifying some of the properties isn’t there rather than-

Rachel: Yes.

Drew:span> … rather than having individual properties that do the same thing in different context, using the same-

Rachel: Right.

Drew:span> … keywords across different uses.

Rachel: Yeah, so things like alignment, fragmentation, we’ve got these specifications that deal with sort of alignment across all of the different layout specs, which is great because it means that say if you want to switch from a flex to a grid layout or whatever, all the alignment stuff should work in the same way, but does mean that we potentially get these partial implementations and thats quite difficult to understand. So yeah, I think its things like that and so that theres an awful lot actually goes into the creation of this sort of feature set grouping and we’re not all the way there yet. We’re hoping to get most of CSS and JavaScript done by the end of the year because its actually quite a job just to figure out how things all fit together.

Drew: So its almost like instead of targeting a version of any particular browser, we’re targeting a version of the web platform. We’re saying-

Rachel: Yeah.

Drew:span> … look at the web platform as it is here today, these are the things that are universal, that are reliable to use and thats what we’re going to support. And anything that falls out of that boundary included because the implementation might be patchy.

Rachel: Right, yeah. It might need a bit more care. And its not saying to people, oh, you can’t ever use these things, but if you know its not in Baseline then maybe theres some things you need to think about there and it might be fine for your project or it might be that it has a good fallback or its something that is polyfillable but those are things that you do need to think about on a case-by-case basis rather than just, this should be fine to use.

Drew: I think most of us are familiar with sites like canIuse.com, which you mentioned briefly before. Is this just replicating information that already exists or is it different from can I use?

Rachel: I think its different in that, so something that can I use does, and also the MDN BCD data, they work very much on a sort of feature-by-feature basis. They don’t actually cover all of the web platform. Theres definitely, certainly Can I use has made some decisions in terms of how to group certain things. I have a long standing open issue to split out fragmentation from multicar for example, because they’re bundled together, making multicar look harder to use than it actually is because there are fragmentation bugs in there.

Rachel: So they’ve done some of the same stuff, but what we haven’t got there is this sort of full view of the platform and this idea of this is within Baseline, this is out, you still have to go to each thing and make those decisions. Ideally we’re hoping, I mean as MDN are using Baseline on feature pages, they’re rolling that out at the moment. Its probably saying that we’re hoping that Can I use, we’ll also be able to use and say, “Oh, this feature is in Baseline” as well as that more fine grained data.

Drew: And how do you make that decision to say that yes, this, not only is this supported but this is widely supported enough that we can include it in Baseline. How do you make that distinction?

Rachel: So at the moment we’re going back the last two major versions of browsers and theres been a lot of debate about that. As you can imagine. Its something thats great to [inaudible 00:17:38]. The fact is I think the line will always be wrong for if we say this is the line, two versions back, a lot of people are saying, “Oh, you should use minor versions of Safari” because we’ve seen some massive features going in doc releases because of the way that Safari do their versioning because obviously a main version of Firefox and Chrome, thats every month we’ve got a new main version. And so thats obviously up for debate. Some people are saying we should go further back. Other people are pointing out the fact that just because Chrome has updated, all of the browsers are derivatives that use chromium, they might not have updated. So I think the line will always be wrong, I think.

Rachel: But what it does give is this sort of stable view onto things. And the other thing that we’re planning to do as part of this is to have these kind of moments in time. So at the end of the year we’re going to say, right this cut is where we are at that point is going to be Baseline 24 and that will be a static line. That will be whats in Baseline at this point in time. And then in a years time we’ll do Baseline 25. And I think an interesting thing then will be the difference between those two points because I think a conservative web team could say, “Right, I am sticking with Baseline 24” even though maybe they’re well into 25, we’re sticking with this.
But the things between those two lines then I think become the things that you might want to make judgments on rather than having to look at the entire web platform and say, “Oh, can I use this? Can I use that?” And say, “Well, we’re going to use this yearly cut of Baseline.” And then the things that came after that that are in Baseline as it moves forward we’ll take a look at and see, oh, I can polyfill that or this is fine as a progressive enhancement.

Drew: It puts me in mind slightly of things like Ubuntu Linux distribution and their long-term support releases that they do.

Rachel: Right.

Drew: They’ll say, “This is the one that we offer long-term support. Its stable, its reliable to use.” And so you might adopt that and that doesn’t mean that you wouldn’t necessarily install a couple of key extra, more frequently updated packages or whatever, but you know that the system that you’re working with is sort of frozen in time and supported and is a known quantity going forward.

Rachel: Yeah.

Drew: I guess those who work in very regulated industries who sort of frequently go under contract with customers or suppliers, whatever, to say they’ll provide compatibility with certain browsers as it is at the moment. Surely this would be a very welcome change because these are actually more concrete measures that support can be tied to and its a stability thats more in line with the stability of a binding agreement than an arbitrary version number that some nerd in Silicon Valley might attach to a build of a browser.

Rachel: Right.

Drew: So you can say our platform is targeting Baseline 24 and you could keep that way for three, four years maybe.

Rachel: Yeah.

Drew: And then review it and update.

Rachel: Yeah, I like that. I like that stuff, yeah, the idea, this is a sort of stable thing and I think that that yearly release will become, I think, quite important. So I think I can see libraries and frameworks and so on tying themselves essentially to a stable release, one of the yearly cuts and then moving on. And I think it should be really interesting as well being able to see, well actually how has the platform moved on between those two yearly points? We don’t really have a look at that at the moment. I mean you could work it out, but it’d be quite a lot of work. It’d be nice just to be able to see that and see how things are changing.

Drew: I always enjoy a list of features that are included in whatever. Heres things that you can use that you won’t, perhaps weren’t aware of. And I can see how a big list of Baseline features might highlight different things that an individual developer might not be aware of that-

Rachel: Yeah.

Drew:span> … have arrived on the web platform and are ready to be used.

Rachel: Yeah, I mean the awareness is a big thing. I mean, I’ve been doing, me and a colleague as well have been doing talks, whats new on the web platform type talks and typically introducing things that are interoperable. And every time there will be people saying, “Oh, I never knew you could do that”, or “I never knew that worked. I thought that was an experimental thing.” And then realizing that its actually a feature thats in all engines. And I think that thats very, very common. So I think thats the other sort of side of this is that it also raises awareness of features that now are interoperable, that people have got an idea that the web platform moves incredibly slowly.

Rachel: I think particularly people like us who’ve been doing this for a long time and remember those days. And so people are very surprised, you know, you still see people saying about a new feature, “Oh well it’ll be five years before I can use that.” And yet you’re looking at things like container queries and cascade layers. All of these things landed cross browser very, very quickly, which is great. And I think thats a story that this can help tell as well.

Drew: So this was a big announcement from Chrome at the big Google I/O conference, but you mentioned its not just a Google thing is it, there are other parties involved. So who is deciding whats in the collective Baseline? What parties are involved in this?

Rachel: Right, yeah, so I mean obviously we partnered very closely with Mozilla and MDN in launching this. So that actually during the developer keynote we launched this on web.dev and on MDN at the same time on a select number of pages because we haven’t got a full feature site yet. But it was nice to actually show what it would look like rather than it being a kind of theoretical thing. And also MDN published a blog post about it too and their thinking. But yeah, the work has been done within the Web DX community group and that group has representatives from all of the browsers and various other people including interested developers.

Rachel: Anyone can join that group and be part of those discussions. So thats where we’re also asking people to go and comment on this stuff rather than, I mean people are very welcome to come and talk to me about it, but in terms of getting sort of information out there and discussed by the wider group, raise issues on the Web DX community group site because thats where the people are who are making the decisions. And at the moment its just fantastic to be getting the feedback into that group so that we can actually see is this solving a problem, what problems maybe we’ve missed and be able to talk about that.

Drew: So its a broader community effort, but it just so happens that the major players Google, Mozilla and everything are putting a lot of time and effort into it and really backing it as an idea.

Rachel: Yeah, yeah. And I think thats something that as DevRel, you know, as developer relations, thats kind of what we do. We try and bridge the gap between browser engineers and spec writers and the developer community. And so I think thats something that we can do as DevRel for the web is to actually bring forward these things that we think might help and see where we can take them.

Drew: Now I’ve heard about the Interop 2022 and now 2023 initiatives. Does Baseline relate to Interop at all? Or maybe you could talk us through that where it fits in?

Rachel: Yeah, I mean its kind of the same group of people certainly as Google who are involved with those projects. So the Interop project takes a set of features that if its based on web platform tests, so it takes a set of features that have some sort of interoperability problem. So it might be that they don’t work in one or more browsers or they have sort of bugs that are causing pupil problems. So we’ve got this set of features and then over the year all of the engines work to implement or fix those things. So we’ve kind of got a score, a scoreboard where you can go and look and see how everyones doing.

Rachel: So the Interop project works to fix known issues, either make things interoperable or fix books and things that look on paper like they work, but have some sort of problems. And so that project is getting more things essentially into Baseline. So they’re linked in that way and they’re a lot of the very similar people are working together on those from the browsers. So I think in terms of the relationships there and the fact that Interop did bring, for the first time, all of the vendors together in this sort of common goal to make the platform better, theres definitely a link there in terms of this is what we care about. Whereas Baselines kind of from the other side, its saying, well, okay, what is there? What is interoperable? What can we already use? So yeah, hopefully things like Interop will help to add more things to Baseline as we go along.

Drew: So it is basically just identifying things that could potentially go into Baseline, might be nearly there, and then swarming on those features to get them across the line and get them interoperable and usable on the platform because they’re seen as important or significant in some way.

Rachel: Yeah, and I mean we know that that developers aren’t going to use things in general unless they are available across all engines. So its kind of in everyones interest to work together to get to that point because then people use the stuff that we’re building so that, yeah, its said so they kind of work very well together. And I think its just this sort of spirit of collaboration and trying to make things better for developers.

Drew: We’ve talked about how developers might target, in past, a browser version and now we’re saying would target Baseline, but it works the other way around, doesn’t it? If the frameworks and the tools that we are using as dependencies in our projects, they can also declare that as a level of support. Is that right?

Rachel: Yeah, absolutely. I think thats something that we’d love to see how a framework or whatever you could say, everything that is used by this framework is Baseline or is Baseline 24 or what have you. Thats going to give a lot of clarity to developers to not then need to fish around in the framework and find out what they’re doing to make sure ’cause if you’ve got to do a certain level of browser support in your project, you need to make sure that everything you use also has that level of browser support so that it could definitely make that a lot clearer.

Rachel: And I think also things like publishing articles. One of the things that frustrates people, and I know as someone who writes and edits a lot of content, is if people get halfway through an article and then they find something that is experimental or is so new or only works in Chrome or whatever, thats really frustrating because you think, oh, I’ve found the thing that helps me solve my problem. You’re working through it and then you’re like, oh, thats not coming ’til next year. And so have been able to put on an article, everything in this article is in Baseline. That gives you a lot of confidence to go forward. So I think theres lots of uses for this out in the community and thats something we really hope will happen, that just to give that kind of clarity to developers.

Drew: Its that last section of an article, isn’t it? You’re reading along about some interesting technology and then it comes to the section of how you might work around it for the browsers that don’t support it.

Rachel: Yeah.

Drew: I thought-

Rachel: Exactly.

Drew:span> … we were into a good thing here.

Rachel: Yeah, ’cause when you’re searching, you’re searching to solve a problem, things come up. Its very frustrating if you realize that its a year away or other browsers have said we’re not doing that or whatever, you know? So yeah, I think theres a lot of opportunities for clarity for people who are writing and for developers of libraries and frameworks to actually just make it very obvious to developers what the status is.

Drew: And things like WordPress themes for example, or any of these sorts of things where you’re taking somebody elses code and making it part of your project to know that what level of support in terms of web functionality is in that is invaluable. I guess it would make sense for things like tools that any tool that gives you code to embed into your site, be that a Stripe checkout or a live chat widget or any of those sorts of things, I guess it would make sense for them to declare their state of compatibility too.

Rachel: Yeah, yeah, its just kind of a shorthand. It saves you having to do all of that investigating for each thing that you use. And we know that every website these days has tons and tons of third party stuff in it. We’re not all sitting down with Notepad anymore and carefully crafting our websites. So I think anything that makes that easier and allows people to show the status of things is really helpful.

Drew: It actually is a really simple concept, isn’t it, to say heres the set of features, they’re well supported, we’re giving it a label, we’re documenting it. Its actually so simple, its really rather genius I think. Its some amazing work thats been done there by everyone involved.

Rachel: Yeah, I think it speaks to a lot of what I’ve thought about over many years in terms of that kind of clarity. And thats always been my thing is making things clear to people, making things seem straightforward rather than trying to make things complex. And so I really love being able to be involved with this and bring it forward.

Drew: The HTML spec for example has a process for an element or an attribute to be deprecated. So things get removed from the spec as they become obsolete or they’re replaced by a newer specification. Is it possible for features to drop out of Baseline once they’ve been included?

Rachel: It could be possible. Its one of the things we’ve talked about a lot. I think really the devil will definitely be in the detail with all this stuff. And thats one of the things is well what happens if something essentially gets broken? Maybe one engine does something which causes a problem with something. There is a possibility that yes, we’d have to remove something. Thats definitely something we’ve talked about. I mean hopefully browsers aren’t going around breaking stable features, but it is a possibility or something might get deprecated although we tend not to fully remove things from the web platform very often. Its more that we say, “Yeah, maybe don’t use this,” but there is a possibility that something that is in Baseline could start to have a problem because of something that one of the engines does.

Drew: I guess then thats one area where these sort of yearly cuts as you’ve described them, become sort of quite useful in that something might have appeared in Baseline 24 but then in Baseline 30 it might be gone and there is a way of having a distinction there.

Rachel: Yeah, and it would also highlight that stuff I think a lot more clearly than we have a way of doing at the moment because I think hard to know what things have actually been deprecated on the platform. A lot of things that are deprecated are things that are only in one engine and therefore would never have been in Baseline in the first place. But yeah, it is possible as things move forward that that would happen and it would make it clearer.

Drew: And such as the way of the web, we do deprecate things, but as you say, they don’t ever go away really.

Rachel: Yeah.

Drew: We don’t-

Rachel: I was just saying maybe don’t [inaudible 00:33:42].

Drew:span> … tend to remove things, you know, can still use the, I’m guessing you can still use HTML font tags because we don’t break things once they’re standardized.

Rachel: Yeah.

Drew: Even though nobody would ever recommend using them, they’re still going to work in your browser because sites have been developed to that standard and the browser-

Rachel: Yeah.

Drew:span> … will continue to support it. I guess, in a way, theres Baseline forms a little bit of a positive pressure. If a feature does get broken, then the fact that it was in Baseline and the whole community is relying on it being there is a factor in prioritizing what gets worked on by that particular maintainer of that browser engine. They’re going to see that, no, this is important, we need to fix it pretty quick.

Rachel: Yeah.

Drew: So hopefully its a sort of positive pressure in that regard. There seems to be so much really in development and coming to the web platform. Are there any particular things that you’re really looking forward to seeing becoming interoperable in the coming months?

Rachel: Yeah, I mean theres a bunch of interesting stuff. I’ve always been interested in the things that look at things that developers are already doing. So they’re using JavaScript to do it, or what have you, and then having them built into the platform because obviously things that are built into the platform we can build in things like accessibility and also performance. Things that tend to perform an awful lot better if they’re a built-in feature as opposed to being JavaScript on top. So theres sort of interesting stuff from the open UI group. The next thing that is about to land in Chrome is the Popover API. And of course popovers are something like everybodys building all the time.

Drew: Yeah.

Rachel: And I think a lot of these open UI things are very much those sorts of features that pretty much every developer, every front end developer has built on numerous occasions. And every front end developer has tried to solve the accessibility issues and the performance issues and the sort of weird bugs that come up when they interact with other things. And so the fact that these are getting actually built into browsers, I think, is very exciting because it just, its a bunch of work you don’t have to do and its probably going to have better accessibility and so on than most people are going to be able to manage for themselves and it gives something to build on top of as well, you know, can add things to them.

Rachel: So yeah, so I’m excited to see Popover and in a similar sort of vein is the work on scroll-driven animations because thats a thing that people like to do and is very hard to do well, you know, having things that animate on scroll and that, again, is something that is coming in. It should be in Chrome 115. So it’s, again, its these things that we’re doing on the front end of the web and we’re actually able then to build into the browser. I’m always very keen to see those ’cause I think they solve a lot of problems.

Drew: Yeah, definitely. I mean anywhere where a developer has to mimic something that you think is native browser UI and you’re trying to build it yourself, there are so many places to go wrong, aren’t there?

Rachel: Yeah.

Drew: If you’ve ever had any of your work through an accessibility audit, you know that its things like modal dialogues and all these sort of things that constantly will contain flaws that need to be addressed because theres just so many things to think about in terms of keyboard focus and clicking away and all these different subtleties that you need to make sure that you take care of, that is, as much as anything, as much as it being bad for accessibility, if you get it wrong, its a massive waste of time for all us developers doing this all ourselves over and over again when it just makes sense. Most apps will have some sort of modal or popover functionality. So yeah, it makes complete sense for it to be part of the platform implemented by the browser vendors in a way where its accessible and its just a good solid layer to then build on top of in terms of styling and yeah-

Rachel: Yeah.

Drew:span> … it makes total sense. Its a exciting way to see the platform go.

Rachel: Yeah and I think, because the other thing with everyone building their own thing is that a lot of people don’t build their own thing, they rely on a third party thing and quite often things people are relying on are actually really old and they haven’t been updated to, they might have issues with accessibility or whatever and they haven’t really been updated for more modern browsers. And so its sort of, I think the more that people can use whats built into the browser, the sort of better experience that the end user of the site is likely to have.

Drew: So your team at Google maintains a bunch of resources to help developers keep up-to-date with the web platform. What are those resources and where should people go to look and find things? What would they expect to find there?

Rachel: Yeah, so we’ve got web.dev and developer.chrome.com are our two sites that DevRel own. It used to be, back in the day, when I sort of arrived, there was a real mixture of things on each site and a sort of thing that was commonly said was that Chrome were using web.dev to pretend things that were only in Chrome were stable APIs, lets say I don’t think anyone ever intended to pretend that. I think there was just a slightly disorganized content strategy. So as kind of part of the preparation for Baseline, because I wanted to make sure that we could be clear because if we’re talking about developer clarity, its pretty bad if all of our stuffs in a mess. I started moving content. And so now, certainly all the newer content, there may be some older stuff that we haven’t tracked down, but the newer content, if you go to web.dev, you should really be seeing stuff about stable APIs.

Rachel: So things that are interoperable and also things that are coming onto the platform. I do a sort of whats new on the web platform that includes some new stuff from all engines. So that kind of looking at what the broader landscape is and also things like our best practices. So things like about performance, which while some of the tooling is Chrome-only, raising the performance of your site, it is going to help in all engines. So thats whats there on web.dev. So thats kind of the practical side of things. You’re building a website, you want some advice. Thats what we’re doing there. And I try very hard to make that about the web, not about Chrome and thats the sort of content there.

Rachel: But obviously we are a team thats supporting Chrome and supporting the things that Chromes releasing and so we do that over on developer.chrome.com. So thats going to be your new APIs. You want to find out about popover thats landing, there’ll be an article about that soon. So all the things that Chrome is doing for the web, essentially you can find on developer.chrome.com. So that will be experimental things or Chrome-only things, things that are Chrome-only for now, all that stuff is there. And I hope that brings a bit of clarity to our content and that we’re not trying to pretend anything. We’re just trying to be clear about what we’re doing and how well supported it is.

Drew: Great. So we’ve been learning all about Web Platform Baseline. What have you been learning about lately, Rachel?

Rachel: Theres always something interesting to learn about. I’ve done a couple of things. I’ve been learning Python because its a language that I, for whatever reason, never learned. I’ve learned various languages over the years, but I do less web development these days and more kind of comparing of data sets and Python is the language that a lot of that stuff is done in. So its quite fun to learn new language anyway and its useful for the sort of stuff I tend to find myself doing these days.

Rachel: And I’ve also been thinking a bit about the whole generative AI space and in particular as a content lead, how do we prepare our content to make it more useful to those kind of models because theres a lot of stuff about asking questions of a chatbot and so on. And so I’ve been kind of just starting to read around that subject a little bit and start to see, well, if we’re preparing content, how can we be making that more useful for that kind of thing and that interaction?

Drew: If you, dear listener would like to hear more from Rachel, you can find her on the web at rachelandrew.co.uk where you’ll find links to her socials, her writing and numerous other projects. And you can find her writing regularly about the web platform at web.dev. Thanks for joining us today, Rachel. Did you have any parting words?

Rachel: Let us know about Baseline. Comment and raise some issues, or just join in the chat on the Web DX community group, on the GitHub repo there. We’d really like to hear what you think. This is, we’ve been talking about it internally for a long time and so now we’ve got it out there and I think the work starts now and the discussion with the community starts now. And so we’re all very, very excited to read the feedback and find out what you think.

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